class_name = "CShip"
object_name = "Destroyer Gleaves-class"
detail_type = "DET_SHIP" //list of types is in \inc\SimulationSystem\DetailTypes.inc

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/ships/DestroyerGleaves/DestroyerGleaves.mgm",true
DistantLOD="LuaScripts/WorldObjects/Ships/DistantLODs/DestroyerGleaves_Distant.txt"
DLODArgs=63227,63228

ImageAttrs="IA_NOMINPIXELS","IA_NOMINZ","IA_NOCLIP_ANIM","IA_NOCLIP","IA_ALWAYSVISIBLE"

CollisionBody="graphics/ships/DestroyerGleaves/DestroyerGleaves.col"

SoundScript="LuaScripts/Sound/Vehicles/DestroyerType7.cfg"

[attach=0]
	position= 35.738, 5.519, 0.0
	rotation= 0, 0, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/DestroyerGleaves-127mm.txt"
[end]

[attach=1]
	position= 28.961, 7.675, 0.0
	rotation= 0, 0, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/DestroyerGleaves-127mm.txt"
[end]

[attach=2]
	position= -30.693, 4.939, 0.0
	rotation= 0, 180, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/DestroyerGleaves-127mm.txt"
[end]

[attach=3]
	position= -38.609, 2.720, 0.0
	rotation= 0, 180, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/DestroyerGleaves-127mm.txt"
[end]

[attach=4]
	position= -22.246, 4.951, -2.429
	rotation= 0, -90, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/DestroyerGleaves-40mmx2.txt"
[end]

[attach=5]
	position= -22.246, 4.951, 2.429
	rotation= 0, 90, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/DestroyerGleaves-40mmx2.txt"
[end]

[attach=6]
	position= 23.438, 7.692, -2.914
	rotation= 0, -90, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/LCI-Oerlikon20mm.txt"
[end]

[attach=7]
	position= 23.977, 9.63, 0.0
	rotation= 0, 0, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/LCI-Oerlikon20mm.txt"
[end]

[attach=8]
	position= 23.438, 7.692, 2.909
	rotation= 0, 90, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/LCI-Oerlikon20mm.txt"
[end]

[attach=9]
	position= -4.777, 5.024, -3.502
	rotation= 0, -90, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/LCI-Oerlikon20mm.txt"
[end]

[attach=10]
	position= -5.165, 5.024, 3.511
	rotation= 0, 90, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/LCI-Oerlikon20mm.txt"
[end]

[attach=11]
	position= -12.121, 6.402, 0.0
	rotation= 0, 0, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/DestroyerGleaves-searchlight.txt"
[end]

[attach=12]
	position= 2.337, 5.007, 0.0
	rotation= 0, 0, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/DestroyerGleaves-ta.txt"
[end]

[attach=13]
	position= 18.209, 14.647, 0.0
	rotation= 0, 0, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/DestroyerGleaves-kdp.txt"
[end]

[attach=14]
	position= 21.641, 12.477, 0
	rotation= 0, 0, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/DestroyerGleaves-kdp-sm.txt"
[end]

[attach=15]
	position= -18.527, 5.39, -2.413
	rotation= 0, -90, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/DestroyerGleaves-kdp-sm.txt"
[end]

[attach=16]
	position= -18.527, 5.39, 2.435
	rotation= 0, 90, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/DestroyerGleaves-kdp-sm.txt"
[end]

[attach=17]
	position= 21.457,10.459,0.0
	object = "LuaScripts/WorldObjects/Bots/BotShipperLrg.txt"
[end]

[attach=18]
	position= 20.781,12.143,-4.274
	rotation= 30, 0, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

Script="LuaScripts\ObjectScripts\Vehicles\_ShipRadars.sc"

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Vehicles\DestroyerType7.txt"

CommandMonitor="LuaScripts/WorldObjects/VehicleMonitor.txt"


// 
logtreshold=0.0001
MaxDeleteTime = 600

length = 108 //    
height = 3.5 //  (   )
width  = 11.1 //      

TotalPoints = 6
//point(i) = x,y,z,volume,flooding_damaged,flooding_by_damaged_neightbour
point0 = 32,0,-2, 560,  6.0, 2.0
point1 = 32,0,2,  560,  6.0, 2.0
point2 = 0,0,-5,  1120, 12.0, 4.0
point3 = 0,0,5,   1120, 12.0, 4.0
point4 = -32,0,-4, 560,  6.0, 2.0
point5 = -32,0,4, 560,  6.0, 2.0

//  .  ,   3D .
MaxWaveTime = 15	// 
WavePointSize = 3.5	// 
MaxWave = 150000	//  

Cx = 4000.0					//  
Cw = 15.0					//     

sendrate = 20				//    50     (=20    2.5)

mass = 2572000.0
MaxEngineForce = 1300000.0
MinEngineForce = 100
Csf=1.5						//        
PrioritySpeed=19.3			//  
MaxPropRotationRPM=40.0		//   (/)    
PropRotationSmoothK=0.01	//     
TurnShift=0.5				//        
RudderAngle=60				//    
Crudder=20					//    (    ,    )
Cwx=15						//     , ,  Cw   
Cwz=500						//     , ,  Cwx*20   
Cang=1						//  
RudderPos=-50,-1.0,0		//     (  )
FrictionPos=0,-4.5,0			//     
GlidingK = 0.0				//       X    ().   - 0
GlidingPosK = 0.8			//    . 1 -  , 0 -  .

// Damage model

energyloss="",true,5.0,1000		//     , true -       -,       ,        

Armor=10						//   

LifeRate=5700000
LifeRateFrag=5700000

EngineExhaustArg = 63400
BackTrailArg = 63228
FrontTrailArg = 63227
PropSprayArg=63233

[splash]
	pos = 56.0, 0.0, 0.0
	splashArg = 63224
	SplashTotalTime = 1.0
	SplashAttackTime = 0.1
	SplashKoeff = 30
	startArgValue = 0.5
	
	splashDiffHeight = 2.0
	// time = splashStackCount * splashstacktime
	splashStackCount = 50
	splashstacktime = 0.1
[end]

floathook=52.4, 0.3, 0,		100,false	//x,y,z, Arg, 3D water,      
floathook=-52.1, 0.3, 0,	101,false	//     
floathook=52.4, 0.0, 0,		102,true	//     
floathook=-52.1, 0.0, 0,	103,true	//      

OneSectionMode = true
SectionsHealthPercent = 1.0f

CommandSectionId = 3

MinMovementHealth = 0.3

SinkEffectScript = "LuaScripts/WorldObjects/explosions/Effects/SinkDestroyer.txt"

[section=0]
	Armor=10
	LifeRate=5700000
	LifeRateFrag=5700000

	ConvexName = "collision_1"

	// effect
	EffectCoord = 31.653,1.271,2.865
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/ShipMedium.txt"

	DestructArg = 761
	FiringArg = 63215
	SmokeArgBase = 63215
	SmokeArgTotalNum = 1
	SmokeStartHealth = 0.48			// ,    
	FireEffectTime = 300.0			//     

	RegenerationMax = 0.49			//   Life -
	RegenerationMin = 0.2			//   Life,     
	RegenerationPercent = 0.0016	//  ,  Life  
	Firing=0.0008					//     ,  Life  

	MinMovementHealth = 0.2			// ,    
	MinAttackHealth = 0.05			// ,    

	CollisionLifeRate = 3648000		//   ,   ,    .     \Ships\1124.txt.   5  .
	CollisionMinImpulse = 72960		//      (0.02 of CollisionLifeRate).
	AlwaysColDamage=false			// True -      

	pointsTotal= 1
	point0 = 1
[end]

[section=1]
	Armor=10
	LifeRate=5700000
	LifeRateFrag=5700000

	ConvexName = "collision_2"

	// effect
	EffectCoord = -0.087,0.378,4.799
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/ShipMedium.txt"

	DestructArg = 771
	FiringArg = 63216
	SmokeArgBase = 63216
	SmokeArgTotalNum = 1
	SmokeStartHealth = 0.48			// ,    
	FireEffectTime = 300.0			//     

	RegenerationMax = 0.49			//   Life -
	RegenerationMin = 0.2			//   Life,     
	RegenerationPercent = 0.0016	//  ,  Life  
	Firing=0.0008					//     ,  Life  

	MinMovementHealth = 0.2			// ,    
	MinAttackHealth = 0.05			// ,    

	CollisionLifeRate = 3648000		//   ,   ,    .     \Ships\1124.txt.   5  .
	CollisionMinImpulse = 72960		//      (0.02 of CollisionLifeRate).
	AlwaysColDamage=false			// True -      

	pointsTotal= 1
	point0 = 3
[end]

[section=2]
	Armor=10
	LifeRate=5700000
	LifeRateFrag=5700000

	ConvexName = "collision_3"

	// effect
	EffectCoord = -34.013,0.492,-5.675
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/ShipMedium.txt"

	DestructArg = 781
	FiringArg = 63217
	SmokeArgBase = 63217
	SmokeArgTotalNum = 1
	SmokeStartHealth = 0.48			// ,    
	FireEffectTime = 300.0			//     

	RegenerationMax = 0.49			//   Life -
	RegenerationMin = 0.2			//   Life,     
	RegenerationPercent = 0.0016	//  ,  Life  
	Firing=0.0008					//     ,  Life  

	MinMovementHealth = 0.2			// ,    
	MinAttackHealth = 0.05			// ,    

	CollisionLifeRate = 3648000		//   ,   ,    .     \Ships\1124.txt.   5  .
	CollisionMinImpulse = 72960		//      (0.02 of CollisionLifeRate).
	AlwaysColDamage=false			// True -      

	pointsTotal= 1
	point0 = 4

[end]

[section=3]
	Armor=10
	LifeRate=2850000
	LifeRateFrag=2850000

	InfluenceOnTotalHealth = false

	ConvexName = "collision_4"

	// effect
	EffectCoord = 7.45, 5.2, 1.5
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/VehicleNoDmg.txt"

	DestructArg = 901
	FiringArg = 63210
	SmokeArgBase = 63210
	SmokeArgTotalNum = 1
	SmokeStartHealth = 0.48			// ,    
	FireEffectTime = 300.0			//     

	RegenerationMax = 0.49			//   Life -
	RegenerationMin = 0.2			//   Life,     
	RegenerationPercent = 0.0016	//  ,  Life  
	Firing=0.0008					//     ,  Life  

	CollisionLifeRate = 729600		//   ,   ,    .     \Ships\1124.txt.   5  .
	CollisionMinImpulse = 14592		//      (0.02 of CollisionLifeRate).
	AlwaysColDamage=false			// True -      
[end]

DebugInfo = false